Three ways to make $FUNK, and one way to spend it.
$FUNK comes from three places: doing your homework, working the vending machines, and clearing missions. Everything you pick up sells at Rico's counter in the cafeteria. Prices below are the real ones from the game.
Buy a blank worksheet off Rico, start it at a desk outside the library, walk away. It fills in over three stages. Come back and collect the finished piece.
Eight desks, all running at once. Art pays best per slot; maths pays best per minute. Buy low, hand in high — that spread is the whole business.
Four cursed machines around campus. Put your money in, the coil hesitates, then hit E to thump the glass at the right moment. Time it wrong and the school keeps your money.
No stake and no cooldown, so it is the safest money on campus — and the only place the golden nugget mission nine wants ever turns up.
Build mode drops props anywhere walkable. This one spends rather than earns — but two of them clears a mission worth 70, and removing something refunds half, so it is cheap to change your mind.
The band needs somewhere to play. Put a stage together and the Horns shard is yours.
Nine goals in a fixed order, each paying the moment it clears. Five of them carry a cassette shard, which is the only way to get the colour back. Clear the chain and you have banked 805 $FUNK from the board alone.
■ carries a shard. The last one asks you to hold 500 at once, so bank it, don't spend it.
Everything saves to your browser as you go. Rivals earn on their own timer, so the Vibe Score board keeps moving whether you are working or not.